Korea local game metrics (Gametrics: 게임트릭스)
<www.gametrics.com>
As of 2015, Korea was the world’s fourth-largest market for games after China, the United States and Japan, with annual revenue of $8.3 billion and making up 6.7 percent of the global market. (Source: Korea Economic Research Institute)
As of 2015, Korea was the world’s fourth-largest market for games after China, the United States and Japan, with annual revenue of $8.3 billion and making up 6.7 percent of the global market. (Source: Korea Economic Research Institute)
What would be the easiest way to understand the Korea's local game industry?
I say, you have to look at numbers in the market.
[Who]
Is there anyone out there who are interested in Korea game industry?
[What]
I introduce you <http://www.gametrics.com/>.
Gametrics provides you 1) game market share of PC Bang, 2) game usage statistics and other KPIs data from over 10,000 PC Bangs.
[Why]
Gametrics' strong point is its reliable quantitative data. Gametrics uses random sampling methods with 4,000 PC Bang in order to avoid biased data. Gametrics' data is the standard of how most of Korea game companies measure market status.
[How]
-. http://www.gametrics.com/
-. Free or paid service
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